Week 12 – Reality TV

Can reality tv still be thought of as a genre given the high level of hybridity that exists?

The beginnings of reality TV were rooted in a desire to convey real, ordinary life and eventually over time, developed to include a myriad of sub-categories within (Wood, 2004). Tv shows typically included in this category are the likes of news and public affairs programmes, talk shows, entertainment, documentaries, real world events, police or emergency worker drama, and quiz shows. Smith mentions that this development is what we can understand as reality TV cannibalising itself in order to survive (Smith, 2020). This means that reality tv is in a constant space of being reproduced, recreated and reimagined. It also hones in on the dilution of the genres authenticity as more remaking occurs. Because people can easily change the channel or switch off the TV, the entertainment factor of reality TV is a pillar to its success in longevity. So it is no wonder that new reality tv concepts are constantly being thrown at us. Wood points out that despite the ongoing reformation and reversioning of reality tv, that many people view reality tv as a genre in itself (2004). As a viewer, I don’t think we consider shows in regards to their sub-genres when picking a programme to watch. We see reality tv as an umbrella term, and associate it with the presence of ‘real people’ or ‘real life’, as opposed to the type of entertainment the show is providing (dance or singing competitions, house makeovers, cooking shows, dating shows, etc). Entertainment and what people are interested is constantly fluctuating, so to understand reality tv as an umbrella genre, leaves a space open for it to continue changing.

References

Smith, P. (2020). Reality TV (part one) Recorded lecture.

Smith, P. (2020). Reality TV (part two) Recorded lecture.

Wood, B. (2004). A world in retreat: the reconfiguration of hybridity in 20th-century New Zealand television. Media, Culture & Society.

Week 11 – Reality TV

How real is reality TV?

In todays day and age, it is fair to assume that there is an unspoken agreement that reality TV is not completely real. With an increasing blurred definition and position on the line between fiction and reality, the ‘realness’ can vary depending on the context or purpose of the show, for example shows that focus on emergency services etc, however it is important to establish that Reality TV is not always made with the purpose to mirror real life.

Reality TV series, like any other show or film, have producers. These producers have the power over the path they want these shows to follow and which participants they believe will clash or gel the best. Some shows that are not openly scripted are those such as Storage Wars, The Apprentice, Catfish, Hell’s Kitchen and Jerry Springer (Baker, 2017). The realities we are shown are constructed in some way – reality TV is not about real life as we know it, but instead intends to construct an entirely new reality (Smith, 2020). Many of these shows will claim authenticity and spontaneity, but are also concerned with extracting as much entertainment potential as possible (Kilborn, 1994), so in considering that reality TV is made by carefully putting together specific interactions and scenes, and showcasing certain personalities, we can understand that these realities are crafted with the intention to move the audience. Allen & Mendick discuss these ideas, and concluded that young, working-class viewers often reject the dominant discourses that pathologise contestants who are also working-class and in turn value their lack of pretentiousness (2013).

Smith stated that as humans we are natural voyeurs who do not want to see the real and abosolute truth, which is remnant of the not wanting to hear the hard truth sometimes. The ability to manipulate how participants are perceived goes hand in hand with an awareness of this. By finding entertainment in observing everyday, seemingly regular people as they fall in and out of love, or we find ourselves favouring certain people to win the competition, illuminates an acceptance of these constructed realities and thus, the human interest in the space between fiction and real (Smith, 2020).

References

Allen, K. & Mendick, H. (2013). Keeping it Real? Social Class, Young People and ‘Authenticity’ in Reality TV. In Sociology, 47(3):460-476. SAGE Publications, 2013.

Baker, A. (2017). 15 ‘Real’ Shows Producers Don’t Want You To Know Are Scripted. Retrieved from https://screenrant.com/reality-tv-shows-scripted-fake/

Kilborn, R. (1994). How real can you get?: Recent developments in ‘reality’ televsion. In European Journal of Communicaton, 9:421. DOI: 10.1177/0267323194009004003

Smith, P. (2020). Reality TV (part one) Recorded lecture.

Smith, P. (2020). Reality TV (part two) Recorded lecture.

Week 9 – Cosphotography and Fan Capital

What are some of the problematics around cosphotography in terms of various (potentially unwelcome) gazes?

The purpose and intention of cosphotography has evolved alongside social values, gender ideologies and individual agency. In the broadest sense, soliciting attention is part of cosplay, giving cosplayers an opportunity to share their hard work in a performative way rather than verbally (Morrison, 2015). But enjoying the validating gazes of other attendees unfortunately comes with it unwanted, alienating gazes too (Mountfort, Peirson-Smith, Geczy, 2018). Mountfort refers to one of these gazes as the ‘tourist gaze’, occupied by a “less specifically fan-based demographic of gazers” who may interpret and convey cosplayers and the convention environment as alien environments filled with strange people of questionable status (2018). As with any phenomenon, there comes with it controversy and critique, both within the cosplay community and outside of it. The prominence of social medias and ever-growing popularity of cosphotography leaves cosplay enthusiasts vulnerable to social media flaming, including but not limited to topics of body shaming and racism. It’s important to remember that not all photographers want to celebrate cosplayers and their work, with some having a goal to diminish cosplayers with their gazes. These gazes poison the socially inclusive and heterotopian ethos of Cosplay (Mountfort, 2018), contributing to the restraint of challenging mainstream hierarches – a pillar of cosplay practice and cons. Another problematic gaze is the objectifying male gaze, especially in regards to female cosplayers. Mountfort (ibid. 2018) states that cosplay is reduced to a “a realm of normative cliches” surrounding girls in kinky, sexy and fetishized outfits within this male gaze. Cosplay scholar Kane Anderson provides a different lens, in discussing the idea that it is source content itself that is hypersexualised, rather than cosplay itself. Convention attendees who objectify female cosplayers do so due to an expectation to see their idealized and fetishized favourite characters represented as “faithfully” as possible (ibid, 2018). This leads to the issue of depictions of people in these texts as “not just hypersexualised to the point of caricature, but ‘extra-human'” (ibid. 2018). Although this can explain an element of why the male gaze is problematic, it is still important for this not to be an excuse or justification, but more so an pressing reminder to be aware of what media you consume and how it may augment pre-existing ideologies. “Women learn that in order to be worthwhile in society, they must appear attractive in the eyes of others—or specifically, men ” (Lamp, 2018) This highlights that it is a historical and ongoing journey for bodily agency for females that has existed long before cosplay and popular media, despite the artificiality of source texts being increasingly free of determinitistic gender constraints of biological bodies to become entirely aesthetic and affective vessels (Mountfort, 2018).

References

Lamp, S. J., (2018) The Sexy Pikachu Effect: Empowerment and Objectification in Women Who Cosplay. Student Research Submissions. 295. Retrieved from https://scholar.umw.edu/student_research/295

Morrison, A. (2015) Understanding Gender Identity Among Women Cosplayers of the Gotham City Sirens. HIM 1990-2015. 1728. Retrieved from https://stars.library.ucf.edu/honorstheses1990-2015/1728

Mountfort, P., Peirson-Smith, A., & Geczy, A. (2018). Cosphotgraphy and Fan Capital. In Planet Cosplay: Costume Play, Identity and Global Fandom (pp. 23-38). Chicago, Illinois: The University of Chicago Press.

Week 8 – Cosplay as Citation

Referring to Mountfort et al. (2018), in what ways is cosplay analogous to citation?

On the surface, cosplay is universally associated with fans dressing up as characters from comics, film, tv and many other popular media texts. This practise can be seen as analogous to citation, due to it’s act of requiring a source text to reference. Mountfort (2018) explains this concept with the example of walking through a convention space occupied by cosplayers. The costumes, props and movements performed in this space are live and ‘in action’ acts of referencing by cosplayers of a variety of source texts.

We can look at cosplay and the process of direct quotation/paraphrasing as very similar. Cosplayers choose characters from a source text and recreate them, providing their understanding or view of said source text, in the same way we might incorporate a direct quote or reword a portion from a peer reviewed journal in order to clarify our stances or claims in a piece of academic writing. The difference here is in the visual, performative nature of cosplay – which acts as citation itself – as opposed to written citation where authors and referenced texts are expected to be present through the use of in-text citation and bibliographies. Citation is otherwise understood as a form respect and acknowledgement for existing work, so it is no surprise that cosplays modern take has been criticised as ‘textual poaching’ of popular culture (et al. 2018).

Cosplay and citation also have in common that their sources could be potentially ‘messed’ with (Mountfort, 2018). Citation in writing is used to either support and negate ideas, resulting in carefully picking references that fit the preferred argument. This could be data, quotes and other findings on an argument. The other side to this is that sources are not immune to being manipulated to appear as though it supports or negates certain ideas. With cosplay, a source is also required for reference and support however it is a single source text that is used, since the physical body is the ‘canvas’ more or less where the citation occurs. The source text here, is used to provide a base for the creation of costumes, props and performances by the cosplayer. Like citation, these texts are also not immune to being manipulated, however, it is the vast layers of interpretation that are a pillar of cosplay itself. Gigaba notes this freedom-of-expression aspect has created a blur between appreciation and appropriation (2017), especially in instances where political or cultural histories are utilized for ‘play’ by cosplayers who may or may not have prior knowledge of such things. For example, a non-white cosplayer darkening their face as part of their costume is in essence blackface, however in the context of a cosplay convention this would be overlooked by many, perhaps the cosplayer himself. “Politically correct cosplay requires a critical consciousness and willingness to compromise certain representational aspects of our personal heroes of fiction” (Gigaba, 2017).

References

Mountfort, P., Peirson-Smith, A., & Geczy, A. (2018). Cosplay as Citation. In Planet Cosplay: Costume Play, Identity and Global Fandom (pp. 23-38). Chicago, Illinois: The University of Chicago Press.

Mountfort, P., Peirson-Smith, A., & Geczy, A. (2018). Cosphotgraphy and Fan Capital. In Planet Cosplay: Costume Play, Identity and Global Fandom (pp. 23-38). Chicago, Illinois: The University of Chicago Press.

Gigaba, A. (2017, June 27). Cosplay – A Blurred Distinction Between Appreciation And Appropriation. Retrieved from https://www.huffingtonpost.co.uk/ayanda-gigaba/cosplay-a-blurred-distinction-between-appreciation-and-approp_a_22492070/?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAAKHjl0cWxGpVAvpiOgfiR4lwW8f6wKlJuHb4Y0rTAaP4e9RzE6evs0jVfg4AVhDydzXDJxcMfZPhUweZIBd02lxHFfZKoD4iOXTK1ceNALRMDy-RsjyKApFrd4v4Aj52xCkiogM2snqLcjBjKejDtrr60I3JjpgrEVhiOZv8KGe5

Week 6 – Horror

According to Joshi (2007), a tale from the Cthulhu Mythos has several defining features that occur regularly throughout Lovecraft’s work. What are these features and how are they used in The Shadow Over Innsmouth? Furthermore, can you see any of these features being used in The Colour out of Space?

The Cthulhu Mythos has several defining features which Joshi (2007) surmises in to four main elements. These elements are:

A topography based on a ‘vitally realized but largely imaginary’ New England (Joshi, 2007). 17th century New England is characteristic of religious fanaticism and fear of witchcraft, also known for The Salem Witch Trials in Massachusetts in the latter part of the century. This was a time where the growing fear of the unknown and unfamiliar outside of civilization was heightened, making the history of this area fundamental to the root of many horrors. New England is also known for it’s Atlantic coastline, which has inspired the marine-heavy thematic throughout Cthulhu Mythos tales. The opening sentences of The Shadow Over Innsmouth (1931) identify a New England setting immediately in the imagined seaport town of Innsmouth, Massachussets. Throughout the story references are constantly made to figures with sea creature features such as rough, scaly skin and ‘slopping-like’ voices, as well as the restrictions on access to marine life by outsiders.

A growing collection of both ancient and modern occult books, accompanied by scholars who seek out these texts in an attempt to utilize or combat them (Joshi, 2007). Other historical sources of information, such as jewellery in The Shadow Over Innsmouth, is of particular interest to humans despite their unpleasant experiences with and depictions of Innsmouth folk . The ‘normal’ human’s interest in these unique pieces are paired with descriptions that compare these strange but beautiful objects to known and familiar objects, in an attempt to understand what they are. These objects are held in the museum and cared for by specialists like Miss Tilton, consistent with the need to gather as much knowledge as possible about this strange race of beings.

Their ‘gods’ and their ‘monstrous minions or accolytes’ (Joshi, 2007). These gods are also known as the Great Old Ones, a group of powerful and ancient out-of-Earth deities. Although they do have human followers, their servants are typically extra-terrestrial in appearance, of which are not always so easily described due to the limitations of the human mind – attempting to make sense of these beings, whether with your own eyes or by word of mouth, can lead to insanity (Jones, 2020). Rumours and mutterings about Innsmouth and it’s inhabitants are done so in a secretive but incessant way. Depictions of these beings can come off as frantic or never-ending because of the fact that words aren’t enough, and that people who have encountered Innsmouth folk face to face can not comprehend what they have seen. This again alludes to mankind’s fear of the unknown thus fueling the need to accumulate knowledge.

And lastly “a sense of the cosmic, both spatial and temporal” linking Mythos to science fiction as opposed to supernatural (Joshi, 2007). This element focuses on the larger scheme of intergalactic existence, highlighting mankind’s fear of their insignificance (Jones, 2020). The unpleasant and varying depiction of Innsmouth folks as “rough, scabby… [with] queer narrow heads and flat noses… Bulgy, stary eyes that never seem to shut” with unnatural voices that sounded slopping-like (Lovecraft, 1931), paired with many references of the people and their belongings as that of another planet, coalesce to shape this fear and apprehensiveness of accepting the existence of these things. We can see consistently the palatable human interpretation of Innsmouth natives and artifacts do not always make sense due to the limitation of the human mind.

In Colour Out Of Space (2019) these elements are also present. The main setting of the Gardner family property in Arkham, Massachusetts, gradually changes after the landing of the meteorite, in ways that might not be astonishingly shocking, such as the appearance of new flowers and insects (the creature that Jack witnesses at the well). Then there is the increasing amount of technicolour hues over and around the property as time passes, which again is strange, but seems to just be brushed off as the family continue on with their lives. Even when they begin to acknowledge that strange things are happening both spatially and temporally, there is difficulty in not only believing but also explaining what they’re feeling and seeing. The closing scene is paramount to this underlying philosophy – “What touched this place can not be quantified or understood by human science. It was just, a colour… out of space. A messenger from realms whose existence stuns the brain and numbs us, with the gulfs that it throws open before our frenzied eyes” (Ward, closing scene – Colour Out Of Space, 2019).

References

Cthulhu Mythos. (n.d.). Retrieved September 2, 2020, from https://lovecraft.fandom.com/wiki/Cthulhu_Mythos

Jones, N. (2020) Lovecraftian Horror Video Lecture. Retrieved from AUT Blackboard

Joshi, S. T. (2007). The Cthullu Mythos, in Icons of horror and the supernatural: An encyclopedia of our worst nightmares. Greenwood Publishing Group.

Lovecraft, H. P. (1931). The Shadow Over Innsmouth.

Week 5 – Anime

What is the shōjo and how does it often function in anime?

Literally translating to ‘little female’, shōjo refers to the anime sub-genre typically known for its focus on romance and relationships and is also a term assigned to young girls from 12-13 years old. Cavallaro describes shōjo as “nestled between adulthood and childhood” (2006), signifying the transitional period of girl to young woman. Depictions of shōjo highlight the complex and contrasting ideas between masculinity and femininity, innocence and budding eroticism, power and powerlessness (ibid., 2006). The concept of shōjo has developed over time in Japan, reflecting conflicting ideas, growing awareness and increased concern over female agency and portrayal in literature (Ogi, 2003).

The average shōjo is usually an attractive young girl, either depicted as a passive being ‘suspended in a timeless dreamland’ or as a prepubescent object of desire (Cavallaro, 2006). Miyazaki’s take on shōjo was and are paramount in the subversion of these common anime constructions and functions of shōjo. He achieved this by showing his female characters as strong-willed and powerful individuals, who were simultaneously compassionate and gentle (Mountfort, 2020). We see this in Princess Mononoke when the image of San’s blood smeared faced, appearing wholly savage, is contrasted with her efforts to suck a bullet out of the wolf.

Shōjo anime personifies the journey of self-discovery and development, embodying the potential all humans have to navigate and challenge the world we live in.

 

References

Cavallaro, D. (2006). Introduction. In The Anime Art of Hayao Miyazaki (pp.5-13). London: McFarland & Company.

Mountfort, P. (2020). Pop Genres – Week 5 Anime #2 Video Lecture, part 1. Retrieved from Blackboard.

Ogi, F. (2003). Female Subjectivity and Shoujo (Girls) Manga (Japanese Comics): Shoujo in Ladies Comics and Young Ladies Comics. The Journal of Popular Culture. (4), 780-803. doi:10.1111/1540-5931.00045

Week 4 – Anime

Is anime a high or low cultural medium, according to Susan Napier (2005) and what are some of its subgenres?

Napier considers if anime can be taken seriously as an art alongside traditional Japanese artefacts, or if it should exist and function exclusively as a sociological phenomenon (2005). The issue, however, with categorizing the value of any product is the “perennial problem of value” (ibid., 2005).

Anime in the west is considered a sub-culture, and in Japan is regarded as mass or pop culture, with growing perception as an intellectually challenging art due to the increase in scholarly writing on the phenomenon (Napier, 2005). Its existence is a juxtaposition of being rooted in high cultural traditional Japanese forms, such as Kabuki and woodblock printing, while utilizing artistic traditions of cinema and photography from around the world. As a hybrid of styles, Anime has the ability to work through contemporary issues in ways that older art forms might not be able to, while simultaneously reaching audiences and being highly accessible. For these reasons Napier believes that anime is worthy of being taken seriously, both sociologically and aesthetically (ibid., 2005).

Like films, novels and music, anime too, has several subgenres. Cyberpunk focuses on dystopian futures, with an emphasis on the human struggle of navigating a highly technological world. A crucial theme in cyberpunk anime is the amorphous difference between human and machine (Napier, 2005). Mecha anime enlists a Japanese pop culture favourite – the robot. Napier notes that classic mecha such as Astroboy paint the robot in a lighter way in contrast to more recent mecha that favour an ominous depiction. Shōjo is another popular subgenre, literally translating to ‘young woman’ and is targeted at young girls. Shōjo anime is typically characterised its focus on love and romance.

With a wide variety of subgenres that have accumulated over time, we can understand that attempting to make sense of Anime’s unstable, sporadic and evolving form and subject matter presents challenges (Denison, 2017; Condry, 2013). Due to the constant change in what value means especially in regards to the thresholds of high culture, Anime in its nature evokes a deflection around boundaries of cultures high, low and in-between, and instead exist, like other pop culture phenomenons, to create dialogue amongst each other.

References

Condry, I. (2013). The Soul of Anime: Collaborative Creativity and Japans media success story. Duke University Press.

Denison, R. (2017). Anime: A critical introduction. London: New York.

Napier, S. (2005). Why anime? In Anime: from Akira to Howl’s Moving Castle. Hampshire: Palgrave/Macmillan.

Week 3 – Tintin

What gaps are there in Hergé’s representations of women?

The Adventures have been criticised for not only the notable absence of women but the lack of positive or liberating representation of the female figures that do appear throughout the albums. Even where there are some exceptions, such as Bianca Castafiore and Peggy Alcazar, the overarching this-is-a-man’s-world mindset still prevails passively in their depiction.

Hergé’s claim to “like women far too much to caricature them” can also be read as not liking women enough to support their liberation. Women shown throughout the Adventures are consistently depicted as silent and domicile, and exclusively assigned roles in the domestic and maternal sphere: mother, maid, homemakers, caregivers – “[they] are visually and narratively backgrounded…mere figures in the crowd” (Mountfort, 2020). It is also blatant that there are no female speaking characters in Tintin in the Land of the Soviets, and in Tintin in the Congo where a few women did have dialogue, they were only brief expressions of anger or annoyance, further instilling the image of women as irritants (Mountfort, 2020). Although some may regard Tintin as a product of prominent ideologies of the time – as this is how he justified his crude representations of Congolese in Tintin in the Congo – it remains problematic because he ignored challenges to women’s subordination despite the waves of feminism that occurred throughout his life (Mountfort, 2020). The resistance of female liberation does not completely if at all excuse this, especially in considering the many ‘barrier breakers’ that emerged during this period – female aviators, intellectuals, writers and artists to name some (Mountfort, 2020). It is also ironic in understanding that the second wave of feminism focused on issues of equality and discrimination, with an emphasis on dismantling the role of women in the family and home (Burkett & Brunell, 2020). The issue here is not the expectation that Hergé should have feminist leanings, but with an awareness of the second wave of feminism being well underway in the 60s and 70s, we can see this prevailing, reductive depiction of women as Hergé “passively reinscribing gender dominants” (Mountfort, 2020).

There are a handful of female characters who appear to be deviations from these representations, which may signify Hergé finally waking up to women’s liberation. Hergé’s acknowledgement however is expressed in a parodied way (Mountfort, 2020). For example, Peggy Alcazar is depicted as the bossy woman of the house, often depicted barking orders, with curlers in her hair (ibid., 2020). We also have Castafiore who surpasses the female servitude motif but although she is the most developed female in the albums for extending beyond the maternal, domestic sphere, it is problematic that her she is portrayed as a nuisance. It is worth noting that the feature of the medium Madame Yamilah and other female roles we see that are outside of the realm of the home and family such as flight attendants and nurses, are problematic because they are nameless for the most part, and these are commonly hypersexualized and hyperfeminized “fantasy fixtures of the male gaze” – Madame Yamilah represents the mystical oriental trope, and roles such as the flight attendant and nurse are still constricted to the idea of servitude.

References

Burkett, E., & Brunell, L. (2020). Feminism. Retrieved from https://www.britannica.com/topic/feminism

Mountfort, P. (2020). ‘Tintin, gender and desire’, Journal of Graphic Novels and Comics. DOI: 10.1080/21504857.2020.1729829

Week 2 – Tintin

How decisively did Hergé address this issue from The Blue Lotus on, and in what ways did it remain problematic?

The Blue Lotus (1935) is regarded as the most ethnographically, historically and politically rooted of all the Tintin adventures, however, ongoing analysis of his works have in turn raised some questions and confusion around genuineness and intention. Hergés wavering position historically can be contested on a number of contradicting elements throughout the albums especially in regards to ethnic stereotyping.

Hergés introduction to and the subsequent friendship with student Chang Chong-chen resulted in a shift in Hergés portrayal of othered peoples and places. He strived to achieve a greater degree of realism and displayed an awareness of the political and economic situation of the time, under the guidance of Chang (Mountfort 2012). This was in great contrast to previous albums such as Tintin in the Land of the Soviets and Tintin in the Congo where racist caricatures were used to illustrate African people. The Blue Lotus is thus “a turning point in Herge’s evocation of the Other” and challenges sinophobic stereotypes by advocating a Chinese view of the Japanese invasion of Manchuria (Mountfort 2012).

Even with the sympathetic position Hergé takes in The Blue Lotus, it is contested that the series is still unable to completely rid of an Orientalist gaze (Mountfort 2012). It can also be questioned as to whether Hergés new approach may have actually caused more misunderstanding in that he has attempted to “make the Other more palatable to a European audience by stripping it of elements that are too powerfully Other” (Mountfort, 2012). For example, part of the sympathetic portrayal of the Chinese is that they are depicted by using neutral, European features to make them look less ‘alien’ and therefore less confronting – in juxtaposition, reductive and racist iconography is used to depict the Japanese, such as slit eyes, a ‘pig-snouted’ nose and other exaggeratedly Asian features – Hergé has attempted to humanize one by dehumanizing another (Mountfort 2012). Whether or not Hergé was conscious of the influence this would have globally, the deasianization of Chinese and the hyperasianization of Japanese in The Blue Lotus were problematic in large due to the very nature of the media form itself. These images were seen worldwide, thus simultaneously contributing to the process of further othering Japanese while also reducing Chinese to an oriental ally. It is also important to note that The Adventures were propagandistic to begin with, designed to sell ideologies rapidly (Mountfort, 2016).

Hergé raises more questions in albums published after The Blue Lotus, such as Tintin in Tibet, where he maintains a much more apolitical stance despite the wildly underway Tibetan uprising. The series is based on the rescue of Chang by Tintin, who had a dream that Chang was stranded in the Himalayan mountains. This can be understood as Hergé reinscribing the white paternalistic hero motif (Mountfort, 2012), insinuating in the same scope that non-white Europeans need to be saved, and that white Europeans will save you out of the goodness of their hearts. Hergé also does not give the same level of criticism as he did with the Japanese in The Blue Lotus – he seems to abandon what appeared to be a growing understanding of Asia in The Blue Lotus, in favour of depicting the white hero motif in an exotic land.

References

Hergé, 1935. Tintin: The Blue Lotus.

Mountfort, P. (2016). Tintin as Spectacle: The Backstory of a Popular Franchise and Late Capital. Journal of Asia-Pacific Pop Culture, 1(1), 37-56.

Mountfort, P. (2012). ‘Yellow skin, black hair… Careful, Tintin’: Hergé and Orientalism. Australasian Journal of Popular Culture, 1(1), 33-49.

Week 1

How has the academic reception of popular genres changed over time, and what might be the value of studying them?

Genre fiction was historically excluded from the sphere of authorized literary canon for a long time, with its establishment as a new form of literature being resisted by many academics and intellectuals. Bias for what we know as classical literature was challenged with the influx of multi-modal texts that conveyed imagined worlds and unconventional characters, thus not seen as something that could be taken seriously alongside literature that has been regarded as a threshold by the elite.

The emergence of popular genres are often the product of technological development, and society in itself is a structure that has constantly developed and changed over time. To have access to media that does this simultaneously and unconventionally, and to have an openness to understand it’s creation, existence and purpose, will only further develop our capacity to understand and dissect a myriad of ideas that have and still dominate many societies. The acceptance of popular genres and their inclusion in education allows an abundance of creatives from all sorts of walks of life to share their stories in a multitude of ways, coming with them an abundance of culture, experiences and worldviews.